Sight has smokes, flashes and recon. Sound has footsteps. Hush gives the audio layer its own verbs.
Thesis. Make what the enemy hears a decision, the way what the enemy sees already is. Two hard limits: every fake comes from a visible, shootable device; gunfire is never muffled or silenced.
Concept art generated for this spec. Palette matches the page: grey-teal base, one signal-red accent.
| Mechanic | Who | What it does to sound | Coverage |
|---|---|---|---|
| Footstep rules | Base game | Running audible, walking silent. | Foundation, not an agent verb |
| Sonic Sensor | Deadlock (C) | Concusses enemies who make noise in its radius. | Punishes noise, one spot, passive |
| Nightfall | Fade (X) | Deafens on hit. | Side effect of a damage ult |
| Fakeout, original | Yoru (C), reworked 4.04 | Fake footsteps on a path. | Removed: cheap, ignorable |
| Ability audio cues | All agents | Loud signatures enemies read. | Sound as a tell, never a resource |
| Option | Core idea | Verdict |
|---|---|---|
| A. Sentinel, sound traps | Noise-triggered trips. | Overlaps Deadlock and Cypher. No new verb. |
| B. Controller, silence smokes | Silence beacons only, 3 charges. | One verb. Team loses a real smoke. |
| C. Duelist, silent dash + deafen | Personal stealth entry. | Solo tool. Sound only pays off as a team resource. |
| D. Initiator | Detect noise, deny sound, displace real sounds. | Chosen. The role that owns information and entry. |
视觉有烟、有闪、有侦察。听觉只有脚步声。Hush 给音频层补上它自己的动词。
命题。让“敌人能听见什么”成为一个决策,就像“敌人能看见什么”已经是的那样。两条硬限制:每个假动作都来自一个可见、可打掉的装置;枪声永不削弱、不消音。
为本方案生成的概念原画。配色与页面一致:灰青底色,单一信号红点缀。
| 机制 | 归属 | 对声音做了什么 | 覆盖情况 |
|---|---|---|---|
| 脚步规则 | 基础规则 | 跑步有声,静步无声。 | 地基,不是特工动词 |
| 声波感应器 | Deadlock(C) | 范围内制造噪音的敌人被震慑。 | 惩罚噪音,单点,被动 |
| 夜幕 | Fade(X) | 命中致聋。 | 伤害大招的附带效果 |
| Fakeout 初版 | Yoru(C),4.04 重做 | 沿路径播放假脚步。 | 已移除:廉价,可无视 |
| 技能音效提示 | 所有特工 | 敌人能读的响亮声音特征。 | 声音只是破绽,从不是资源 |
| 方案 | 核心思路 | 结论 |
|---|---|---|
| A. 哨卫,声音陷阱 | 噪音触发的绊线。 | 与 Deadlock、Cypher 重叠。没有新动词。 |
| B. 控场,静默烟 | 只有消声信标,三发。 | 一个动词。队伍少一个真正的烟位。 |
| C. 决斗者,静音冲刺加致聋 | 个人潜行进点。 | 个人工具。声音只有作为团队资源才有价值。 |
| D. 先锋 | 探测噪音、屏蔽声音、转移真实声音。 | 采用。掌管信息与进点的定位。 |
Pick an ability: the demo plays above, the spec follows below. Arrow keys or the side buttons step through C, Q, E, X. Red rings: sounds the enemy hears. Teal: silence. Red markers: snapshot pings. Drag to rotate. Costs follow current Initiator bands; all numbers are tuning start values.选一个技能:上方播放演示,下方是对应规则。方向键或两侧按钮在 C、Q、E、X 之间切换。红环:敌人能听到的声音。青色:静默。红色标记:快照标记。拖拽旋转。费用参照当前先锋区间,所有数值都是调优起点。
Throwable beacon, deployed dormant and activated later. Once active, for 12 s it replays every sound made within 8 m of Hush, 0.25 s late, at the same offset from the beacon that the sound had from Hush.
Forward sector wave: 70° arc, 20 m reach, through walls. 0.6 s wind-up, then the wave crosses the sector in 0.4 s. Every enemy it touches is Resonant for 5 s.
Silence beacon. Hush and allies who step into the field gain Muffled for 8 s: footsteps, jumps and landings make no sound. The buff persists after leaving the field until its timer ends.
Moving scan. A 12 m radius disc spawns in front of Hush and advances in a straight line at 3 m/s for 30 m, through walls, with a global cue on cast. Every enemy movement or action inside the disc emits a ripple at its origin, visible to Hush's team through walls for 0.5 s.
投掷信标,落地休眠,之后再激活。激活后 12 秒内回放 Hush 周围 8 米内的一切声音,延迟 0.25 秒,每个声音相对信标的位置与它相对 Hush 的位置一致。
前向扇形声波:70° 扇面、20 米射程、穿墙。蓄力 0.6 秒,然后声波在 0.4 秒内扫过扇面。被触及的每一个敌人获得 5 秒共振。
静音信标。Hush 和踩进范围的队友获得 8 秒消声:脚步、跳跃、落地不发出声音。离开范围后效果保留,直到计时结束。
移动式扫描。在 Hush 身前生成半径 12 米的圆盘,以 3 米/秒直线推进 30 米,穿墙,释放时全图提示。圆盘内敌人每一次移动或动作都在原地冒出涟漪,Hush 全队穿墙可见 0.5 秒。