Design spec · VALORANT agent concept

Hush, a Sound Initiator

Sight has smokes, flashes and recon. Sound has footsteps. Hush gives the audio layer its own verbs.

Author Lizhuoyuan Wan Role Initiator Verbs Detect · Deny · Displace Written September 2026
MUFFLED relayed

Thesis. Make what the enemy hears a decision, the way what the enemy sees already is. Two hard limits: every fake comes from a visible, shootable device; gunfire is never muffled or silenced.

00 Agent

Codename
Hush
Origin
Cairo, Egypt
Role
Initiator
Background
Acoustic engineer. Grew up in one of the loudest cities on earth and built anechoic chambers for a living. Radianite exposure turned trained hearing into a sense of pressure: she feels sound before she hears it.
  • Wedge jacket: anechoic foam, the material that swallows sound. Deny.
  • Brass collar: parabolic reflector that focuses sound toward her. Detect.
  • Resonator gauntlet: the Sounding emitter; the ripples are the sector wave.
  • Red beacon on the belt: the Echo Relay, dormant. Displace.
  • Eye of Horus on the leg: the one regional mark, kept graphic, not costume.

Concept art generated for this spec. Palette matches the page: grey-teal base, one signal-red accent.

01 The gap

MechanicWhoWhat it does to soundCoverage
Footstep rulesBase gameRunning audible, walking silent.Foundation, not an agent verb
Sonic SensorDeadlock (C)Concusses enemies who make noise in its radius.Punishes noise, one spot, passive
NightfallFade (X)Deafens on hit.Side effect of a damage ult
Fakeout, originalYoru (C), reworked 4.04Fake footsteps on a path.Removed: cheap, ignorable
Ability audio cuesAll agentsLoud signatures enemies read.Sound as a tell, never a resource

02 Role

OptionCore ideaVerdict
A. Sentinel, sound trapsNoise-triggered trips.Overlaps Deadlock and Cypher. No new verb.
B. Controller, silence smokesSilence beacons only, 3 charges.One verb. Team loses a real smoke.
C. Duelist, silent dash + deafenPersonal stealth entry.Solo tool. Sound only pays off as a team resource.
D. InitiatorDetect noise, deny sound, displace real sounds.Chosen. The role that owns information and entry.
设计方案 · VALORANT 特工概念

Hush:以声音为核心的先锋

视觉有烟、有闪、有侦察。听觉只有脚步声。Hush 给音频层补上它自己的动词。

作者 万李卓圜 定位 先锋 动词 探测 · 屏蔽 · 转移 写于 2026 年 9 月
消声 被中继的声音

命题。让“敌人能听见什么”成为一个决策,就像“敌人能看见什么”已经是的那样。两条硬限制:每个假动作都来自一个可见、可打掉的装置;枪声永不削弱、不消音。

00 人物

代号
Hush
出身
埃及,开罗
定位
先锋
背景
声学工程师。在世界上最吵的城市之一长大,以建造消声室为业。辐能暴露把受训的听觉变成了对压力的感知:她先感觉到声音,再听到它。
  • 楔形外套:消声泡棉,吞掉声音的材料。屏蔽。
  • 黄铜领圈:把声音聚向她的抛物面反射器。探测。
  • 共鸣手甲:声探的发射器;涟漪就是扇形声波。
  • 腰间红色信标:休眠中的回声中继。转移。
  • 裤腿上的荷鲁斯之眼:唯一的地域标记,只做图形,不做服饰。

为本方案生成的概念原画。配色与页面一致:灰青底色,单一信号红点缀。

01 空白

机制归属对声音做了什么覆盖情况
脚步规则基础规则跑步有声,静步无声。地基,不是特工动词
声波感应器Deadlock(C)范围内制造噪音的敌人被震慑。惩罚噪音,单点,被动
夜幕Fade(X)命中致聋。伤害大招的附带效果
Fakeout 初版Yoru(C),4.04 重做沿路径播放假脚步。已移除:廉价,可无视
技能音效提示所有特工敌人能读的响亮声音特征。声音只是破绽,从不是资源

02 定位

方案核心思路结论
A. 哨卫,声音陷阱噪音触发的绊线。与 Deadlock、Cypher 重叠。没有新动词。
B. 控场,静默烟只有消声信标,三发。一个动词。队伍少一个真正的烟位。
C. 决斗者,静音冲刺加致聋个人潜行进点。个人工具。声音只有作为团队资源才有价值。
D. 先锋探测噪音、屏蔽声音、转移真实声音。采用。掌管信息与进点的定位。

03Demo演示

Pick an ability: the demo plays above, the spec follows below. Arrow keys or the side buttons step through C, Q, E, X. Red rings: sounds the enemy hears. Teal: silence. Red markers: snapshot pings. Drag to rotate. Costs follow current Initiator bands; all numbers are tuning start values.选一个技能:上方播放演示,下方是对应规则。方向键或两侧按钮在 C、Q、E、X 之间切换。红环:敌人能听到的声音。青色:静默。红色标记:快照标记。拖拽旋转。费用参照当前先锋区间,所有数值都是调优起点。

HushHush Ally队友 Enemy敌人 Audible sound可闻声音 Ping snapshot (stays where they were)快照标记(停在命中位置) Silence静默
1 / 4
C
Echo Relay
200 CREDITS · 1 CHARGE · displace

Throwable beacon, deployed dormant and activated later. Once active, for 12 s it replays every sound made within 8 m of Hush, 0.25 s late, at the same offset from the beacon that the sound had from Hush.

Cast
C throws the beacon. It lands dormant and invisible. Press C again from anywhere to activate; the 12 s run from activation; one activation per beacon. Walk over it while dormant to pick it up.
Relayed
Everything audible within 8 m of Hush: footsteps, jumps, reloads, weapon swaps, ability equip and cast, gunfire, spike plant and defuse, map interactables (Lotus doors, Ascent doors, Bind teleporters, Fracture ziplines). Relayed audio is identical to the source.
Expiry burst
When the 12 s end, enemies within 6 m are deafened 4 s and concussed 3 s. No damage.
States
Dormant: invisible, silent, inert. Active: visible, 1 HP, makes no sound of its own. Destroying it ends the relay and cancels the burst.
Dependency
Relaying map interactables requires the minimap rule in section 05.
2 / 4
Q
Sounding
250 CREDITS · 1 CHARGE · detect

Forward sector wave: 70° arc, 20 m reach, through walls. 0.6 s wind-up, then the wave crosses the sector in 0.4 s. Every enemy it touches is Resonant for 5 s.

Cast
Q draws the resonator (ready stance, no effect yet). Left click fires: the wind-up starts and the sector locks to the direction Hush faces. Right click or weapon swap cancels without spending the charge.
Resonant
Any movement (walk, run, jump, crouch-walk) or action (reload, cast, fired within 0.5 s) drops a snapshot marker at the enemy's position, visible to Hush's team for 1.2 s. At most one marker per 1.2 s per enemy. Standing or crouching in place produces nothing.
Marker
Stays where the step happened; does not follow the enemy.
Enemy side
During the wind-up, the sector is drawn on the ground as an area indicator; enemies can step out of it. Being hit applies a screen effect for the 5 s. Each marker plays a distinct audio cue to the marked player, in the manner of Cypher's Neural Theft reveal but with its own sound.
3 / 4
E
Muffle
SIGNATURE · FREE · 1 CHARGE · 45 S RECHARGE · deny

Silence beacon. Hush and allies who step into the field gain Muffled for 8 s: footsteps, jumps and landings make no sound. The buff persists after leaving the field until its timer ends.

Cast
E throws the beacon a short distance. It lands and opens a 4 m field for 6 s. One buff per player per beacon. No effect on enemies.
Silenced
Footsteps, jumps, landings. Gunfire, reloads, weapon swaps and ability audio unchanged.
Enemy side
The field glows and hums for its 6 s. Muffled players show a faint dust trail at their feet to enemies in line of sight. Allies see a HUD timer.
Interactions
Muffled footsteps do not trigger Deadlock's Sonic Sensor. Echo Relay relays audible sound only. No effect on Sounding or Requiem.
4 / 4
X
Requiem
7 ULT POINTS · detect

Moving scan. A 12 m radius disc spawns in front of Hush and advances in a straight line at 3 m/s for 30 m, through walls, with a global cue on cast. Every enemy movement or action inside the disc emits a ripple at its origin, visible to Hush's team through walls for 0.5 s.

Cast
X draws the resonator. Left click launches the disc in the direction Hush faces. No steering after launch; ends after 30 m or 10 s.
Scanned
Movement (walk, run, jump, crouch-walk) and actions (reload, cast, fire, plant, defuse). A fully still enemy produces nothing.
Ripple
Snapshot at the position of the step; fades after 0.5 s; does not follow the enemy.
Enemy side
Enemies see the disc as an area indicator on the ground. They do not see their own ripples; each ripple plays an audio cue to the revealed player only, as with Cypher's Neural Theft.

04 Play patterns

05 Base-game change: minimap rule

Fan design for portfolio purposes. VALORANT and its agents are the property of Riot Games; this concept is not affiliated with or endorsed by Riot. Roster audit as of September 2026.

Back to portfolio

1 / 4
C
Echo Relay 回声中继
200 信用点 · 1 发 · 转移

投掷信标,落地休眠,之后再激活。激活后 12 秒内回放 Hush 周围 8 米内的一切声音,延迟 0.25 秒,每个声音相对信标的位置与它相对 Hush 的位置一致。

释放
按 C 投掷信标,落地后休眠且隐形。任意位置再按一次 C 激活,12 秒从激活起计,每个信标只能激活一次。休眠时走到上面可拾回。
会中继
Hush 周围 8 米内一切可闻声音:脚步、跳跃、换弹、切枪、技能装备与施放、枪声、安装与拆除辐能核心、地图机关(Lotus 旋转门、Ascent 闸门、Bind 传送门、Fracture 滑索)。回放音与原声完全一致。
到期爆发
12 秒结束时,6 米内的敌人致聋 4 秒、震荡 3 秒。无伤害。
状态
休眠:隐形、无声、无效果。激活:可见,1 点血,自身不发出任何声音。被打掉即终止中继并取消爆发。
依赖
中继地图机关需要第 05 节的小地图规则。
2 / 4
Q
Sounding 声探
250 信用点 · 1 发 · 探测

前向扇形声波:70° 扇面、20 米射程、穿墙。蓄力 0.6 秒,然后声波在 0.4 秒内扫过扇面。被触及的每一个敌人获得 5 秒共振

释放
按 Q 掏出共鸣器(准备姿态,尚无效果)。按鼠标左键释放:开始蓄力,扇面锁定为此刻 Hush 面朝的方向。右键或切枪取消,不消耗次数。
共振
任何位移(静步、跑步、跳跃、蹲走)或动作(换弹、施法、0.5 秒内开枪)都在敌人当前位置留下一个快照标记,Hush 全队可见 1.2 秒。每名敌人最多每 1.2 秒一个标记。原地站立或原地蹲下不产生标记。
标记
停在那一步发生的位置,不跟人走。
敌方所见
蓄力期间地面显示扇形范围指示器,敌人可以走出去躲避。被命中后 5 秒内有屏幕效果。每次触发标记时,被标记者听到一个专属音效,形式同 Cypher 大招每次显形的提示音,但音效不同。
3 / 4
E
Muffle 消声
签名技 · 免费 · 1 发 · 45 秒回充 · 屏蔽

静音信标。Hush 和踩进范围的队友获得 8 秒消声:脚步、跳跃、落地不发出声音。离开范围后效果保留,直到计时结束。

释放
按 E 短距离抛出信标,落地展开 4 米范围,持续 6 秒。每个信标对每名玩家生效一次。对敌人无效。
消声范围
脚步、跳跃、落地。枪声、换弹、切枪、技能音效不变。
敌方所见
范围在 6 秒内发光并有嗡鸣。消声中的玩家脚下有淡尘迹,视线内的敌人可见。己方有 HUD 计时。
交互
消声的脚步不触发 Deadlock 的声波感应器。回声中继只中继可闻声音。对声探和安魂曲无影响。
4 / 4
X
Requiem 安魂曲
7 点大招 · 探测

移动式扫描。在 Hush 身前生成半径 12 米的圆盘,以 3 米/秒直线推进 30 米,穿墙,释放时全图提示。圆盘内敌人每一次移动或动作都在原地冒出涟漪,Hush 全队穿墙可见 0.5 秒。

释放
按 X 掏出共鸣器。左键沿 Hush 面朝方向放出圆盘。放出后不可转向,推进 30 米或 10 秒后结束。
扫描范围
位移(静步、跑步、跳跃、蹲走)和动作(换弹、施法、开枪、安装、拆除)。完全静止的敌人不产生涟漪。
涟漪
在那一步发生的位置留下快照,0.5 秒后消失,不跟人走。
敌方所见
敌人只看到地面上圆形的范围指示器。看不到自己的涟漪显形;每次涟漪只对被显形者播放一个音效提示,同 Cypher 大招。

04 配合

05 基础规则改动:小地图